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Starbound Tutorial Level Analysis

Player onboarding is a crucial aspect of getting good buy-in and retention for a game. With that in mind, let’s deconstruct Starbound’s tutorial level, the layout of which is depicted above. In terms of level layout, one nice thing about platformers is...

Sketchbook: Choke Points

Lately I’ve been biking around Sarasota every day to clear my head and get myself moving, and the scenery and architecture here is really neat and inspiring! I’ve been thinking about finding areas in real life that could be used as possible “choke...

Print & Play: Ideation

Our Game Design class has an upcoming assignment in which we have to create our own Print and Play game! We’re still in the brainstorming stages– I’ve included some of my thoughts here. Instead of trying to invent individual, complete game ideas, I...

Witch Hunt: Deconstructed

A huge tropical storm hit Sarasota this week, which gave me the perfect opportunity to experience the Print and Play game Witch Hunt in our cozy dorm while the rain raged outside. In this post, I’ll delve a bit deeper into this seemingly simple game to really...

Print & Play Game Reviews

Over the weekend, I got together with my good friend Brie to play a couple of free Print and Play games and see what PNP games are all about! We tried to choose games that ranged in style and complexity in order to get a broader idea of what works and what...
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