This short game was created over the course of a month for an assignment at Ringling College of Art and Design. My concept was to blend the uniquely human concept of an office manager with a insectoid twist for a humorous, quirky experience reflected from the gameplay down to the set dressing details.
As the sole developer on this, I was responsible for:
– Concept art
– Game design and writing
– Modeling and materials
– Programming (inventory system, crafting system, branching narrative system, environmental interactions)
Tools: Unreal Engine 4, Maya, Zbrush, Substance Painter, Substance Designer, Photoshop