This environment was created over the course of 2 weeks for an assignment at Ringling College of Art and Design as an exercise in achieving a believable underwater look with attention paid to post-processing techniques, LUTs, materials, and camera effects.
As the sole artist on this, I was responsible for:
– Concept art
– Modeling, materials
– Post-processing, particles
Tools: Unreal Engine 4, Maya, Zbrush, Substance Painter, Substance Designer, Photoshop