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GDC 2019: Innovative Controls

One interesting section of GDC I attended that broadened my horizons was the Alt.Control.GDC area at the entrance to the Indie side of the expo. It essentially featured games with alternative control methods beyond just a keyboard or gamepad. While many there would be...

GDC 2019: Games with a Twist

Today I attended my second Experimental Games Workshop, which is a pretty open-ended showcase of any game that is considered “experimental.” All of the games featured were incredibly intriguing and got a lot of audience engagement, and in the interest of figuring out...

GDC 2019: A Lesson in Game Demos

I had the honor of being selected to work the Ringling booth this year, demoing my VR thesis game Salamender. It was a valuable experience with several important takeaways, specifically about making an expo-floor game demo, which is arguably different than just making...
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