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Achieving a Retro Look with Post-Processing

I’m working on a little wizard-themed game for Programming class and since we’re limited to kitbashing in terms of art, I thought I’d put some effort into making the game look simple as a style and not as a limitation. I mostly looked back toward old...

Cryptid Catchers: Trailer

Here is the final trailer for my 90s-themed all-girl cryptid hunting board game, Cryptid Catchers! The Print-and-Play version is available for download here. Special thanks to Katie Aschman for playing Saga in the trailer and to Brianna Gibson for voice...

Print & Play: Playtest Results

I had the opportunity to have some people playtest the rough version of my Print and Play game over the past week, and while I didn’t get any pictures, here are some thoughts I came away with: 1. Clarify directions.On the Hazard Cards specifically, some...

Print & Play: Concept

In preparation for creating my own Print and Play game, I’ve been giving a lot of thought to the overall “feel” of the game. I hope to delineate some of those thoughts here in order to have a reference I can look at to make sure every component of...

Print & Play: Ideation

Our Game Design class has an upcoming assignment in which we have to create our own Print and Play game! We’re still in the brainstorming stages– I’ve included some of my thoughts here. Instead of trying to invent individual, complete game ideas, I...
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